

Turn on Brave Rewards and give a little back to the sites you frequent most. You can import other browser data through the main menu item called “Import Bookmarks and Settings.” Give Some Back Support your favorite sites with Brave Rewards You can do it during the welcome tour or later through the menus.Īll of your old browser profiles will appear in a list. It’s easy to import your settings from your old browser.

The assets in the Asset View can be viewed in three different styles: Tiles, List, and Columns.Switching Is Easy Import and continue where you left off Shows the current number of assets displayed once all filters and searches are applied.Ĭontains a thumbnail size slider, the view style selection for assets, and the ability to preview and modify the thumbnails of 3D assets.įor more information about working with assets, see Working with Assets. This shows an array of assets included in the selected folder, as adjusted by all filters and search criteria. The list of assets can be navigated by using scroll bar, rotating the mouse wheel, or dragging with the right mouse button. New assets can be created within the Asset View by right-clicking and choosing the desired asset from the context menu. The assets available in the Asset View can be dragged and dropped into a scene for fast deployment. This region provides a grid or list of all available assets within a folder, after all filters and searches have been applied. The Asset View is the primary region of the Content Browser UI. Shows all active filters on the current folder of assets.įor more information on creating and saving assets, see Working with Assets. Each character entered will reduce the Sources panel to show only assets including the entered string.Īllows you to save all new and edited assets. This field allows you to narrow down the list of available assets by entering search criteria. This opens up the filter selection panel, where you can choose what filters you would like to apply to the Asset View. This region of the UI works closely with the Asset View, as all filters and searches created here will be applied there, hiding all assets that do not fit the filters and the search criteria.įor more information on working with filters, see Filtering the Content Browser. The Asset Management Area provides a wide range of functionality for assets including creation, saving, searching, and filtering. Provides an alphabetical list of all Collections in this project.Ĭlicking this button allows you to create a new Collection.įor more information on Collections and their use, see Collections.

This triangular button allows you to quickly collapse and expand the Collections area, useful for more space while using the Sources panel. The Collections panel provides a quick-access list of all the Collections created on your workstation or set up via source control. You can exclude assets from your search by prefixing the search text with a hyphen (-).įor more information about the Sources panel, see Sources Panel In-Depth. Each folder is expandable and collapsible with the small triangle next to its name. This hierarchical list shows all folders currently in your game project. Each character entered will filter the Sources panel to show only folders including the entered string. This field allows you to narrow down the list of available folders by entering search criteria. You can also rotate the mouse wheel to scroll the list, or drag with the right mouse button to move the list up and down. When the list of folders extends beyond the bottom of the panel, you can use the scroll bar to scroll up and down. It contains a list of all folders and Collections within your game project.

The Sources panel is located on the left side of the Content Browser interface. This section shows the current file path, allowing you to quickly navigate to parent folders. This button toggles the Sources View and Collections area, allowing those parts of the browser to be quickly collapsed for more screen real estate space.įunctioning like web browser forward and back buttons, these buttons allow you to navigate between recent file paths. Located at the top of the Content Browser, the Navigation Bar provides access to web browser-style controls for navigating between asset folders, as well as the ability to show and hide the Sources View. Here is a brief rundown of the key areas of the Content Browser's interface:
